Dark Seer

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Dark Seer
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 2.3
12 + 1.2
25 + 2.7
Level Base 1 15 25
Lebensp. 200 596 1172 1586
Lebensreg. 0% 12.1% 29.81% 42.46%
Magieres. 25% 26.5% 28.77% 30.39%
Mana 75 450 1005 1410
Manareg. 0% 56.25% 141.3% 202.05%
Zauberschaden 0% 2.19% 5.5% 7.86%
Rüstung 5 6.92 9.61 11.53
Ang. / Sek 0.59 0.66 0.76 0.83
Laufgeschw. 0% 0.6% 1.44% 2.04%
Schaden 31‒37 56‒62 93‒99 120‒126
Grund Lebensreg. 0.25
Grund Manareg. 0
Laufgeschw. 300
Drehgeschw. 0.6
Sichtweite 1800/800
Angriffsweite 150
Projektilgeschw. Direkt
Angriffsanim. 0.59+0.58
Grund Ang. / Sek 1.7
Kollisionsgröße 24
Beine 2

Dark Seer is a support caster hero that employs his skills to fully disorient his enemies through vacuums and illusions, as well as support his allies. As a melee hero, his overall attack and natural movement speed doesn't improve over time, making any follow-up melee attacks very risky.


Dark Seer minimap icon.png Ish'kafel, the Dark Seer
Fast when he needs to be, and a cunning strategist, Ish'Kafel the Dark Seer requires no edged weapons to vanquish his enemies, relying instead on the strength of his powerful mind. His talent lies in his ability to maneuver the fight to his advantage. Hailing from a place he calls 'The Land behind the wall,' Dark Seer remains an outsider here—a warrior from a realm beyond the veil of this reality. Once a great general among his people, and a valiant defender of the god-king Damathryx, Dark Seer’s army was wiped out by a much larger force in the final days of the Great Boundaries War. Facing certain defeat, he made one last desperate act: he led the enemy forces into the maze between the walls. At the last moment, just before capture, he crossed over—then sealed the walls forever in an explosive release of dark energy. When the dust settled, he saw that he had saved his people but found himself blinking at the sun of a different world, with no way to return. Now he is committed to proving his worth as a military strategist, and vows to show that he’s the greatest tactician this strange new world has ever seen.


Vacuum icon.png
Dark Seer creates a vacuum over the target area that sucks in enemy units, disrupting them and dealing damage.
Zauber-Animation: 0.4+0.7
Distanz: 500 (Talent 600)
Radius: 250/350/450/550
Schaden: 40/80/120/160
Pull Duration: 0.5
Cooldown symbol.png 28 (Talent 24.64)
Mana symbol.png 100/130/160/190
Does not pierce spell immunity. Attempts to deal damage if enemy turns spell immune before the pull ends.
Debuff Vacuum: Entfernbar mit starken Dispels.
Ish'Kafel modifies the center of gravity to a place of his choosing.


  • Diese Fähigkeit unterbricht Spells und Items.
  • Drags units over 0.3 seconds.

Ion Shell
Ion Shell icon.png
Surrounds the target unit with a bristling shield that damages enemy units in an area around it.
Zauber-Animation: 0.4+0.7
Range: 600 (Talent 700)
Area: 250
Duration: 30/50/70/90 (Talent 100/120/140/160)
Damage Per Second: 25
Cooldown symbol.png 9 (Talent 7.92)
Mana symbol.png 70/90/110/130
Partially pierces spell immunity. Can be cast on spell immune allies.
Cannot be cast on spell immune enemies. Shell persists if debuff was placed before spell immunity and when not dispelled.
Buff or Debuff, based on the target's alliance Ion Shell: Entfernbar mit einfachen Dispels.
The Dark Seer slices holes into the 'Land Behind the Wall,' causing prismatic energy to seep forth.


  • Doesn't damage the target it is cast on.
  • Damage is dealt in smaller amounts every 0.1 second.
  • If cast on a unit that already has Ion Shell on it, the new Ion Shell will replace the old one.

Surge icon.png
Charges a target friendly unit with power, giving it a brief burst of maximum movement speed.
Zauber-Animation: 0.4+0.57
Range: 600 (Talent 700)
Duration: 550
Duration: 3/4.5/6/7.5
Cooldown symbol.png 12/11/10/9
(Talent 10.56/9.68/8.8/7.92)
Mana symbol.png 50
Buff Surge: Entfernbar mit einfachen Dispels.
Ish'Kafel once used his speed of mind to navigate the maze between the walls.


  • Slowing effects from spells or items do not affect Surged units.
  • Surged unit maintain maximum movement speed for the full duration, unless the Surge buff is removed (by Purge or other spells).

Wall of Replica
Wall of Replica icon.png
Raises a wall of warping light that damages and creates replicas of any enemy hero who crosses it. Enemy replicas serve at the Dark Seer's will.
SCEPTER UPGRADABLE: Wall illusions deal more damage
Zauber-Animation: 0.4+0.57
Range: 500/900/1300 (Talent 600/1000/1400)
Wall Length: 1000
Duration: 50
Illusion Damage: 75%
Illusion Damage Intake: 60%/75%/90% (Upgradable by Aghanim's Scepter. 100%/120%/140%)
Illusion Damage Taken: 400%
Duration: 45
Slow Duration: 1
Cooldown symbol.png 100 (Talent 88)
Mana symbol.png 125/250/375
Upgradable by Aghanim's Scepter. Increases the damage dealt by illusions.
The Dark Seer, while unable to return to his natural realm, can channel part of the prismatic wall with powerful strength of mind, sowing confusion amongst enemy ranks.


  • When the Wall creates an illusion of an enemy, it deals 150 damage to the affected hero.
  • Does not create illusions from other illusions or Geomancer copies.
  • The wall is created perpendicular to the line between the Dark Seer and the target point.

Recommended Items[Bearbeiten]


See also[Bearbeiten]

Vorlage:John Patrick Lowrie Vorlage:HeroNav

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