Monkey King

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Für den ingame Gegenstand, siehe Monkey King Bar.

Vorlage:Tabs Monkey King

Globeicon.png
Abspielen “I am a beacon of knowledge blazing out across a black sea of ignorance.”
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[[|256px]]
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
18 + 2.8
22 + 3.2
20 + 1.8
Level Base 1 15 25
Lebensp. 200 524 1226 1730
Lebensreg. 0% 9.9% 31.46% 46.86%
Magieres. 25% 26.2% 27.71% 28.79%
Mana 75 315 615 831
Manareg. 0% 36% 81.36% 113.76%
Zauberschaden 0% 1.4% 3.16% 4.42%
Rüstung -3 1.4 10.36 16.76
Ang. / Sek 0.59 0.75 1.08 1.31
Laufgeschw. 0% 1.38% 4.18% 6.18%
Schaden 30‒36 52‒58 96‒102 128‒134
Grund Lebensreg. 0.5
Grund Manareg. 0.01
Laufgeschw. 305
Drehgeschw. 0.6
Sichtweite 1800/800
Angriffsweite 300
Projektilgeschw. Direkt
Angriffsanim. 0.45+0.2
Grund Ang. / Sek 1.7
Magieresistenz 25%
Kollisionsgröße 8
Beine 2

Sun Wukong the Monkey King is an agility hero, best known for his slippery nature, and his ability to deceive his enemies by turning into trees and other objects. Armed with his magic extending staff, the Monkey King slams the ground with Boundless Strike icon.png Boundless Strikes, and leaps to the treetops to avoid foes. As a carry, the Monkey King gains extra damage and lifesteal after landing consecutive attacks on his opponents. Perched on a tree, he gains a clear view of his surroundings, allowing him to jump down on unsuspecting targets with Primal Spring icon.png Primal Spring, dealing heavy damage and slowing their escape. In a teamfight, the Monkey King sends out a small army of clones across the battlefield, all with increased attack damage. Together, with the help of his clones and his team, the Monkey King is one heck of a force to be reckoned with.

Biographie[Bearbeiten]

Monkey King minimap icon.png Sun Wukong, the Monkey King
Abspielen "There's a lot of stories about the Monkey King. Some of 'em are even true."
500 Jahre lang drückte der Berg auf ihn, sein steinernes Gefängnis, das die alten Götter heraufbeschworen hatten, um seine kindische Rebellion zu stoppen, aus dem nur noch sein Kopf herausragte. Entlang der Kanten seines entblößten Gesichts wuchs bereits Moos, Grasbüschel sprießten ihm aus den Ohren und aus dem Boden neben seinen Wangen wucherten Wildblumen, die seinen Ausblick wunderbar einrahmten. Die meisten dachten, er wäre bereits vor langer Zeit gestorben; von den Göttern qualvoll bestraft, weil er Krieg gegen die Himmel geführt hatte, bis nur noch Legenden von ihm berichteten. Aber, wie man sich erzählt, kann der Monkey King nicht sterben.

Also wartete er. Er harrte aus, bis die Götter wiederkehrten und ihm eine Möglichkeit auf Vergebung anboten: Er sollte einen jungen Geistlichen auf dessen geheimer Reise begleiten, ihn vor Dämonen sowie anderen Gefahren beschützen und dafür sorgen, dass er mit einem begehrten Relikt im Gepäck heil seinen Rückweg fand. Wukong nahm das Angebot an, schwor den Befehlen des Jungen strikt zu gehorchen und seiner heiligen Mission zu dienen, da man ihm danach all seine Missetaten vergeben würde.

Diesmal erfüllte Sun Wukong seinen Eid den Göttern gegenüber und wurde von den Sünden seiner vergangenen Aufstände freigesprochen. Der junge Mönch, gestählt durch die mühsame Reise, kehrte mitsamt dem Relikt in seinen Tempel zurück und Wukong, zum ersten Mal in hohem Ansehen bei allen namhaften Göttern, dachte kurz daran, seinen alten Hang zu Abenteuern und Ruhm endgültig abzulegen. Aber der Monkey King ist der geborene Schabernack...und sich mit Göttern anzulegen, wird niemals langweilig.

Zauber[Bearbeiten]

Boundless Strike
Boundless Strike icon.png
Fähigkeit
Zielpunkt
Betrifft
Gegner
Schadenstyp
Physisch
Monkey King verlängert seinen Stab und schlägt ihn auf den Boden, wobei er alle Gegner entlang dieser Linie betäubt und ihnen einen kritischen Treffer zufügt, der auf seinem Angriffsschaden basiert. Ist ein True Strike.
Zauber-Animation: 0.4+0.5
Cast Range: 1200
Effect Length: 1200
Effect Width: 150
Critical Damage: 140%/160%/180%/200% (Talent 240%/260%/280%/300%)
Stun Duration: 0.4/0.8/1.2/1.6
Cooldown symbol.png 25
Mana symbol.png 100
Modifikatoren
Debuff Boundless Strike Stun: Entfernbar mit starken Dispels.
Der legendäre Jingu Bang wächst auf die Größe seines Meisters Willen, damit kein Gegner der Reichweite des Monkey Kings entkommen kann.

Notes:

  • Boundless Strike's effects are instantly applied within its whole area. There is no travel time.
  • The effect starts 75 range in front of Monkey King and has an actual length of Fehler im Ausdruck: Nicht erkanntes Satzzeichen „{“, adding up to {{#show:#Boundless Strike|?value2#}} effective length.
    • It can hit units up to Fehler im Ausdruck: Nicht erkanntes Satzzeichen „{“ range away (75 starting distance + Fehler im Ausdruck: Nicht erkanntes Satzzeichen „{“ length + {{#show:#Boundless Strike|?value3#}} width).
    • It can also hit units Fehler im Ausdruck: Nicht erkanntes Satzzeichen „{“ range behind Monkey King, due to its radius and starting position.
  • Causes Monkey King to perform an instant attack on all hit enemies. The stun is independent from these attacks.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on all of the hit targets normally, with cleave being the only exception.
    • Also procs Jingu Mastery icon.png Jingu Mastery, placing the debuff on all hit enemy heroes, or adding to the counter if already debuffed.
    • Does not proc Echo Sabre icon.png Echo Sabre's cooldown, but does proc its slow. Since it does not proc its cooldown, all hit targets get slowed.
    • Despite the audio, Daedalus icon.png Daedalus has still only a chance to proc. Boundless Strike does not guarantee chance-based effects to proc.
    • Since Boundless Strike has an ensured critical hit, crits with a lower value have no effect if they proc (higher crit value takes priority).
  • Jingu Mastery loses a charge whenever Boundless Strike is cast, regardless of whether it hits a unit or not.
    • The bonus attack damage is applied to all hit targets, and it does lifesteal for each hit target, despite using up only one charge.
  • The sound during the cast animation is audible to everyone.

Tree Dance
Tree Dance icon.png
Fähigkeit
Zieleinheit
Betrifft
Selbst / Bäume
Monkey King springt an einen Baum und setzt sich auf dessen Spitze. Während er sitzt, erhält er die Fähigkeit "Primal Spring", ein kanalisierter Sprungangriff. Falls der Baum unter Monkey King zerstört wird, fällt er zu Boden und wird 4 Sekunden lang betäubt. Schaden von Spieler-kontrollierten Einheiten oder Roshan, während Sie auf dem Boden sind, deaktiviert Tree Jump temporär.
Zauber-Animation: 0.3+0
Cast Range: 1000
Damage Cooldown: 3
Day Tree Vision: 800
Night Tree Vision: 400
Unperch Stun Duration: 4
Cooldown symbol.png 1.4
Modifikatoren
Buff Bounce Leap: Nicht entfernbar.
Buff Tree Dance Activity: Entfernbar mit einfachen Dispels.
Buff Bounce Perch: Nicht entfernbar.
Buff Tree Dance Hidden: Nicht entfernbar.
Debuff Unperched Stunned: Entfernbar mit starken Dispels.
Sun Wukong tanzt gewandt im Blätterdach der Baumkronen, stets gerade noch so außer Reichweite.

Notes:

  • The cast of Tree Dance is not registered as a spell cast and thus does not proc any on-cast effects.
  • Cannot be cast while rooted. However, getting rooted while already leaping does not cancel the leap.
  • Monkey king leaps to the target tree at a speed of 700, reaching the tree within up to 1.4 seconds.
  • Leaps in an arc, with a top height of 192. During the leap, other units may pass below Monkey King.
  • Although it visually looks like Monkey King is above the ground while perched, he still is considered to be on the ground. The height is part of the animations.
  • Tree Dance has several different cooldowns which activate at different times.
    • Upon cast, the leap duration is added to the cooldown, resulting in a cooldown of Fehler im Ausdruck: Nicht erkanntes Satzzeichen „{“ to up to Fehler im Ausdruck: Nicht erkanntes Satzzeichen „{“ seconds, based on the distance.
    • Upon reaching the tree, it goes on cooldown for {{#show:#Tree Dance|?cooldown#}} seconds, which matters only if the cast cooldown was skipped (with e.g. Chakra Magic icon.png Chakra Magic).
    • Upon unperching with a move or attack command, it goes on a {{#show:#Tree Dance|?cooldown#}}-second cooldown. Does not go on cooldown when unperched in other ways.
    • Upon taking player-based or Roshan-based damage greater than 0 while on the ground (excluding damage flagged as HP Removal), it goes on a 3-second cooldown.
    • All of these cooldowns are unaffected by percentage-based cooldown reductions. Flat reductions and cooldown resets work.
  • During the leap, Monkey King is disabled, unable to perform any actions. The last given order gets queued up and executed as soon as he lands.
  • During the leap and while on a tree, Monkey King gains flying vision, but has his vision reduced to {{#show:#Tree Dance|?value3#}}/{{#show:#Tree Dance|?value4#}}.
    • Moon Shard icon.png Moon Shard's bonus night vision still works, while Darkness icon.png Darkness does not affect Monkey King's vision while on a tree.
  • While perched on a tree, Monkey King is hidden from sight. He can only be seen with flying vision.
    • He can also be seen when standing 2 levels of ground higher than the tree Monkey King sits on, allowing wards to spot him when the ward is on an elevated ward spot.
    • However, he cannot be seen when getting hurled in the air by spells (e.g. Toss icon.png Toss). Only standing on high ground may grant vision over him.
  • While on a tree, Monkey King can perform any action normally, with some of them unperching him, while others do not.
  • While on a tree, Tree Dance can be cast again, targeting another nearby tree. All trees within cast range are highlighted with a white glow.
  • Monkey King gets only stunned if his tree he leaps towards, or he sits on, gets destroyed. Getting unperched in other ways (e.g. forced movement) does not result in a stun.
    • When on a tree created by Sprout icon.png Sprout or Iron Branch icon.png Iron Branch, Monkey King does not get stunned when they get destroyed or expire.
  • The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation. Dispelling it does not cancel the jump.

Primal Spring
Primal Spring icon.png
Betrifft
Gegner
Schadenstyp
Magisch
Monkey King springt von seinem Hochsitz, wobei er allen Gegnern im Landebereich Schaden zufügt und diese verlangsamt. Schaden und Verlangsamung sind proportional zur Kanalisierungsdauer.
Zauber-Animation: 0+0
Cast Range: Global
Max Leap Distance: 1000
Radius: 375
Max Channel Time: 1.6
Max Damage: 100/180/260/340
Max Movement Speed Slow: 20%/40%/60%/80%
Slow Duration: 4
Cooldown symbol.png 19/17/15/13
Mana symbol.png 130/120/110/100
Modifikatoren
Buff Bounce Leap: Nicht entfernbar.
Buff Tree Dance Activity: Entfernbar mit einfachen Dispels.
Debuff Spring Slow: Entfernbar mit einfachen Dispels.
Sun Wukong springt aus sicherer Deckung in die Mitte seiner Gegner und kämpft ohne Gnade.

Notes:

  • This ability is automatically leveled whenever Tree Dance icon.png Tree Dance is leveled.
  • This ability is only active during the cast time of Tree Dance, during the leap from the ground onto a tree and while on a tree.
    • It is inactive while leaping from a tree to another tree, and while on the ground.
  • Cannot be cast while rooted. However, when getting rooted while already channeling or leaping does not cancel the channel or leap.
  • Since Tree Dance disables Monkey King during the leap, casting Primal Spring while leaping to a tree queues up the order, so that it is cast immediately once on the tree.
  • Leaps towards the target area at a speed of 1300, reaching it in up to 0.77 seconds, based on distance.
  • The damage and slow are based on the time spent channeling, meaning their potency increases per each server tick (0.03 seconds) spent channeling, up to 54 times.
    • The damage increases by 1.886/3.396/4.905/6.415 per server tick, starting immediately, reaching 101.9/183.4/264.9/346.4 damage in 1.6 seconds.
    • The slow increases by 0.755%/0.943%/1.13%/1.32% per server tick, also starting immediately, reaching 40.8%/50.9%/61.1%/71.3% slow in 1.6 seconds.
  • Hitting the same enemy multiple times with Primal Spring refreshes the slow duration, but does not update the slow value based on channel time.
  • The visual effecst at the target area during the channeling are visible to allies only.
  • The channeling sound is audible to enemies, even through the fog of war.
  • The Tree Dance activity modifier only appears during the leap and is responsible for the jump animation. Dispelling it does not cancel the jump.

Spring Early
E
G
Spring Early icon.png
Fähigkeit
Kein Ziel
Betrifft
Selbst
Diese Fähigkeit hat keine Beschreibung.
Zauber-Animation: 0+0
Cooldown symbol.png 0

Notes:

  • The cast of Spring Early is not registered as a spell cast and thus does not proc any on-cast effects.
  • Immediately ends the channeling of Primal Spring, causing Monkey King to jump earlier.
  • Cannot be shift-queued.

Jingu Mastery icon.png
Fähigkeit
Passiv
Betrifft
Gegner / Selbst
Monkey Kings Angriffe erwecken Jingu Bangs Macht. Nach jedem vierten Angriff auf denselben Helden kann er vier aufgeladene Angriffe, mit Bonusschaden und Lebensraub, ausführen.
Required Hits: 4
Charges: 4
Attack Damage Bonus: 75/100/125/150 (Talent 150/175/200/225)
Lifesteal: 15%/30%/45%/60%
Counter Duration: 10
Buff Duration: 35
Disabled by Break. Disables both the adding of the counter and the buff on Monkey King.
Modifikatoren
Buff Quadruple Tap Bonuses: Entfernbar mit einfachen Dispels.
Debuff Quadruple Tap Counter: Nicht entfernbar.
Jingu Bang spürt stets die Launen seines Meisters und strahlt mit einer Aura der Kraft, wenn Sun Wukongs Kampfeifer seinen Gipfel erreicht.

Notes:

  • Each successful attack done on an enemy hero while Monkey King does not have the damage and lifesteal buff places the debuff, or adds one to its counter if it already has the debuff.
  • Only actual enemy heroes (including clones) can receive the debuff. Illusions and creep-heroes do not count. Allied heroes do not count either.
  • The debuff's duration gets refreshed on each hit. The {{#show:#Jingu Mastery|?value1#}} hits do not all require to happen within {{#show:#Jingu Mastery|?value5#}} seconds.
  • Boundless Strike icon.png Boundless Strike's instant-attack also counts and is able to place the debuff/add to the debuff's counter.
  • Upon hitting the same target {{#show:#Jingu Mastery|?value1#}} times, the debuff on the target disappears and Monkey King receives the attack damage and lifesteal buff.
  • A charge gets used upon successfully attacking any unit, including buildings, wards and allied units, always applying the bonus damage.
  • The lifesteal does not work against buildings and allies, and works against any other unit, including wards.
  • Boundless Strike also uses Jingu Mastery's effects, hitting all enemies with the bonus damage and the lifesteal, but only using up one charge per cast.
    • Even when not hitting any enemy, Boundless Strike still takes one charge of Jingu Mastery.

Mischief
Mischief icon.png
Fähigkeit
Kein Ziel
Betrifft
Selbst
Monkey King ändert sein Aussehen, um Feinde zu verwirren und nutzt dabei die Umgebung als Inspiration für seine Verkleidung. Erlittener Schaden, Angriffe und das Einsetzen von Gegenständen oder Fähigkeiten lüften die Verkleidung.
Zauber-Animation: 0+0.53
Set Movement Speed (Default): 200
Set Movement Speed (as Courier): 350
Cooldown symbol.png 3
Modifikatoren
Buff Transform: Entfernbar mit einfachen Dispels.
Vorsicht, Baum!

Notes:

  • This is an innate ability and does not need to be skilled. It is not bound to any ability, but to Monkey King himself.
  • The cast of Mischief is not registered as a spell cast and thus does not proc any on-cast effects.
  • Interrupts Monkey King's channeling spells, move order and attack order upon cast.
  • When a tree is within 350 range upon cast, it transforms Monkey King into that tree. If multiple trees are within range, a random one of them is chosen.
  • When within 350 range of a rune spot, it transforms Monkey King into a random rune suitable for that rune spot.
    • This means power-up rune models are used when at the river rune spots, and Bounty Rune model when at the other rune spots.
  • Monkey King's movement speed is set to {{#show:#Mischief|?value1#}} while transformed ({{#show:#Mischief|?value2#}} when transformed as a courier). Besides with hastes, his movement speed cannot be altered by anything.
  • Monkey King's selection box adapts to the disguise models. However, his collision size does not change.
  • Monkey King's minimap icon is hidden to the enemy while disguised. In addition, his over-head health and mana bar is hidden to everyone, including the player.
  • Auto-attack ignores the Monkey King, so that lane creeps, neutral creeps, towers and fountains do not automatically attack him.
    • Units of players which have auto-attack enabled do not attack him automatically either, but can be forced to attack him. The ground-attack move also ignores him.
    • Monkey King is still fully affected by every spell. He can be targeted normally. Attachable particle effects of spells still attach to him.
  • Damage greater than 0 dispels the effect. Does not get dispelled by damage flagged as HP Removal.

Revert Form
Revert Form icon.png
Fähigkeit
Kein Ziel
Betrifft
Selbst
Monkey King kehrt in seine ursprüngliche Gestalt zurück.
Zauber-Animation: 0+0.53
Cooldown symbol.png 1

Notes:

  • Replaces Mischief icon.png Mischief until the disguise ends.
  • The cast of Revert Form is not registered as a spell cast and thus does not proc any on-cast effects.
  • Interrupts Monkey King's channeling spells, move order and attack order upon cast.

Wukong's Command
Wukong's Command icon.png
Fähigkeit
Zielgebiet
Betrifft
Gegn.Helden
Schadenstyp
Physisch
Monkey King erschafft eine kreisförmige Formation mit Soldaten, die von seiner Position ausschwärmen. Wenn Monkey King das Gebiet verlässt, verstreuen sich seine Soldaten wieder. Die Soldaten besitzen Monkey Kings Angriffsschaden und greifen nur Helden an. Monkey King und alle seine Soldaten erhalten für die Dauer der Fähigkeit Bonusangriffsschaden.
Zauber-Animation: 1.2+0.37
Cast Range: 550
Interior Radius: 300
Exterior Radius: 750
Leadership Radius: 780
Number of Interior Soldiers: 5
Number of Exterior Soldiers: 9
Soldiers Attack Speed: 1.7
Bonus Armor: 8/14/20
Max Duration: 13
Cooldown symbol.png 130/110/90
Mana symbol.png 100
Modifikatoren
Buff Fur Army Damage Bonus: Nicht entfernbar.
Monkey King reist sich ein Büschel Haare aus und bläst sie in Richtung seiner Gegner. Jedes dieser Haare wird zu einer Kopie seiner selbst.

Notes:

  • Upon cast, Fehler im Ausdruck: Nicht erkanntes Satzzeichen „{“ clones of Monkey King spawn which immediately walk to their determined spot in the formation.
  • The clones walk at a speed of 700 and have unobstructed movement, walking through cliffs and trees.
  • The formation they take is always the same except when space is limited by the edges of the map.
    • The interior soldiers form a pentagon within a {{#show:#Wukong's Command|?value2#}} radius circle, with the tip always facing north.
    • The exterior soldiers form a nonagon within a {{#show:#Wukong's Command|?value3#}} radius circle, with the tip always facing north as well.
  • The soldiers are invulnerable and unselectable, making them immune to almost every spell.
  • The soldiers are hero clones of Monkey King, copying all attributes of Monkey King, with some special exceptions. They are not illusions.
    • Their attack speed is locked so that they always do one attack every two seconds. Attack speed buffs and slows do not affect them.
    • Their vision is reduced to 600, during the day and during the night. They provide the vision while walking to their spot and while standing there.
    • The clones are only able to attack enemies they see. Invisible enemies and enemies inside the Fog of War are not attacked, even when inside the circle and within attack range.
    • The clones also copy most of Monkey King's items, and are therefore able to use attack modifiers and bestow auras he had upon cast.
    • The clones do not copy Skull Basher icon.png Skull Basher, Abyssal Blade icon.png Abyssal Blade, Aegis of the Immortal icon.png Aegis of the Immortal and Gem of True Sight icon.png Gem of True Sight.
    • The permanent buff of a consumed Aghanim's Scepter icon.png Aghanim's Scepter (granted by Alchemist minimap icon.png Alchemist) and the base intelligence reduction debuff (Silencer's Glaives of Wisdom icon.png Intelligence Steal) are copied as well.
    • However, other permanent buffs (e.g. Moon Shard icon.png Moon Shard, Duel icon.png Duel) are not.
    • Since their attack speed is locked, Echo Sabre icon.png Echo Sabre does not allow them to quickly attack twice. The slow is still applied though.
    • Jingu Mastery icon.png Jingu Mastery does not work for the clones. They neither add stacks on enemies, nor gain the damage bonus if Monkey King had the buff on cast.
    • Since the soldiers do regular attacks, their damage is reduced by damage block.
  • The soldiers only attack enemy heroes, clones, creep-heroes and illusions which are inside the circle.
    • Other units and any unit outside the circle are fully ignored.
  • If Monkey King moves more than {{#show:#Wukong's Command|?value4#}} range away from the center of the circle, the soldiers disappear and the spell ends.
  • If Monkey King dies, his soldiers disappear.
  • Recasting Wukong's Command while a previous cast is still active immediately ends the previous cast.

Talente[Bearbeiten]

Heldentalente
+100% Boundless Strike icon.png Boundless Strike Crit 25 +25 Strength attribute symbol.png Strength
+20% Magic Resistance 20 +40 Damage
+75 Jingu Mastery icon.png Jingu Mastery Damage 15 +275 Health
+5 Armor 10 +20 Attack Speed
Hinweise:
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The magic resistance is added as a separate instance, and therefore stacks multiplicatively with the base resistance.


Vorgeschlagene Gegenstände[Bearbeiten]

Monkey King/Guide

Gameplay[Bearbeiten]

Audio[Bearbeiten]

History[Bearbeiten]

Ausrüstung[Bearbeiten]

Vorlage:Equipment Monkey King

Trivia[Bearbeiten]

  • Monkey King's name, lore and abilities are based on Sun Wukong, the legendary hero from the Chinese classic Journey to the West.
    • In the novel, the Monkey King wields the Ruyi Jingu Bang, a flexible magical staff that can change size and length.
    • The name for Mischief icon.png Mischief in Dota 2's Chinese client is "Seventy-two Transformations" (七十二变, Qī shí èr biàn), a reference from the novel to Sun Wukong's ability to change into numerous forms.
    • Wukong's Command icon.png Wukong's Command is based on one of the Monkey King magical powers from the novel. He creates clones of himself from his hair, which he pulls from the back of his head, and blows into the wind.
  • Monkey King is the first original hero made for Dota 2. All previous heroes were ported from DotA.
  • Monkey King is based on early concepts developed during the DotA era.
    • An easter egg boss fight versus Monkey King was added to the 6.79 DotA map to hint at his upcoming release.[1]
    • Monkey King's stats were revealed in the version 6.80 beta, but he was never added to the release version.[2]
    • Monkey King shares design similarities with Phantom Lancer minimap icon.png Phantom Lancer, who may have been based on the earlier concepts of Monkey King.
  • Several early ability concepts were considered for Monkey King's Dota 2 release, including a "pickpocket" ability.
  • The Banana icon.png Banana item, which only appeared in private lobbies, may have been an early hint to Monkey King's release. The item was removed on the same patch as Monkey King was released.
  • Monkey King's default weapon is based on the in-game item, Monkey King Bar icon.png Monkey King Bar.
  • Mischief icon.png Mischief's lore line Watch out for that tree is a reference to George of the Jungle, a classic comedy film.
  • The Monkey King concept has been widely used throughout the ARTS/MOBA genre, with other Monkey King heroes appearing in League of Legends, Heroes of Newerth, Vainglory, Strife, and SMITE.
  • The emblem on a ground made by Primal Spring icon.png Primal Spring is called a bagua, which is a Daoist symbol that represents the fundamental principles of reality.
  • Monkey King's was voiced in his teaser trailer by Matthew Mercer, who also voiced the Monkey King hero from Heroes of Newerth. However, his voice actor was later changed to Bill Millsap.
  • Monkey King's Chinese voice actor is Shihong Li, who also voiced Monkey King in the famous 1986 TV show, Journey to the West.
  • The sound effect played during Wukong's Command icon.png Wukong's Command (Abspielen) comes from a Balinese music and dance called kecak. Accompanied by male chorus, this ritual song depicts a battle where a group of monkeys (Vanara) helped Prince Rama to fight the evil King Ravana.
  • One of Monkey King's lines directed at Storm Spirit, "I've seen Xin and Kaolin. Where's your other brother?" implies the existence of a fourth spirit, presumably water.

Gallery[Bearbeiten]

External links[Bearbeiten]

References[Bearbeiten]

Promotional Content