Phoenix

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Phoenix
Phoenix icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
19 + 3.2
12 + 1.3
18 + 1.8
Level Base 1 15 25
Lebensp. 200 627.5 1617.5 2337.5
Lebensreg. 0% 13.06% 43.86% 65.86%
Magieres. 25% 26.35% 28.24% 29.59%
Mana 75 291 591 807
Manareg. 0% 32.4% 77.76% 110.16%
Zauberschaden 0% 1.26% 3.02% 4.28%
Rüstung -2 -0.08 2.83 4.91
Ang. / Sek 0.59 0.66 0.77 0.84
Laufgeschw. 0% 0.6% 1.51% 2.16%
Schaden 26‒36 45‒55 89‒99 121‒131
Grund Lebensreg. 1.5
Grund Manareg. 0.9
Laufgeschw. 280
Drehgeschw. 1
Sichtweite 1800/800
Angriffsweite 500
Projektilgeschw. 1100
Angriffsanim. 0.35+0.633
Grund Ang. / Sek 1.7
Magieresistenz 25%
Kollisionsgröße 24
Beine
Gib Typ Fire

Phoenix is a flexible and unique ranged strength hero with a plethora of powerful abilities that inflict heavy damage over time on its opponents at the cost of its own health. It can be played as either a support, initiator or semi-carry. Icarus Dive can serve as either a harassment tool, an initiating maneuver or an escape mechanism, all the while slowing and damaging opponents in its path, while its Fire Spirits burn and cripple the opponent's attack speed, making it a potent anti-carry. Sun Ray projects a powerful beam in front of Phoenix that burns enemies for a percentage of their maximum health while sacrificing some of its own health, and, if it ever sees fit, it can end its current life to turn into a searing Supernova. Surviving this stage of its life cycle allows Phoenix to reemerge in full strength, stunning all nearby opponents and with all cooldowns (except its ultimate) refreshed, ready to inflict havoc on its foes once again.

Biographie[Bearbeiten]

Phoenix minimap icon.png Phoenix
Abspielen "Chirp!"
Einsam in der unberührten Dunkelheit leuchtete die erste Sonne des Hüters, ein einziger Punkt vernunftbegabten Lichts, der die ewige Leere mit Wärme erfüllte. Über unzählige Äonen sammelte dieses Leuchtfeuer seine unglaubliche Energie, um endlich in der katastrophalen Explosion einer Supernova zu vergehen. Aus dem Inferno entsprangen neue Leuchtfeuer, Sternenkinder, ihrem Vorfahren gleich, die den finsteren Kosmos durchschritten und die ersten Sternenbilder bildeten. Nach einer weiteren Ewigkeit würden auch sie in einer Supernova enden. Und so würde sich der Zyklus aus Geburt und Wiedergeburt immer weiter fortsetzen, bis alle von Titanenhand geschaffenen Himmel funkelten. In diesen endlosen Schmelztiegeln entstand auch der Stern, den die Sterblichen Phoenix nennen würden. Wie seine Vorfahren wurde er in den endlosen Weltraum gestoßen, um seinen Platz unter seinesgleichen zu finden. Doch Neugier nach dem, was von den ermüdenden Alten in der Dunkelheit mit Leben erfüllt wurde, überkam den Neuling. Über lange Zyklen studierte und forschte er. Er lernte, dass unter den Welten – heile, wie gebrochene – bald ein Nexus von bemerkenswerter Abwechslung entstehen würde, der in einem ewigen Kampf von universaler Bedeutung gefangen war, eine Ebene, die mehr Hilfe brauchte als das Licht einer weit entfernten sterbenden Sonne. Und so nahm der neugeborene Sohn der Sonnen feste Form an, freudig wandernd, um seine Wärme denen zu schenken, die sie am meisten brauchten – und um womöglich sein Schicksal zu ergreifen.
Stimme:

Zauber[Bearbeiten]

Icarus Dive
Icarus Dive icon.png
Fähigkeit
Zielpunkt
Betrifft
Gegner / Selbst
Schadenstyp
Magisch
Phoenix fliegt einen Bogen mit fester Entfernung, bevor er zu seinem Ausgangspunkt zurückkehrt. Jede auf dem Flug berührte gegnerische Einheit erleidet Schaden über Zeit und wird verlangsamt. Wenn Phoenix Supernova einsetzt, endet der Flug.
Zauber-Animation: 0.2+0
Cast Range: Global
Current Health as Cost: 15%
Effect Radius: 200
Dive Distance: 1400
Dive Width: 500
Damage per Second: 10/30/50/70
Move Speed Slow: 28%
Slow Duration: 4
Cooldown symbol.png 36
Does not pierce spell immunity. Slow persists, and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifikatoren
Buff Icarus Dive: Nicht entfernbar.
Debuff Icarus Dive Burn: Entfernbar mit einfachen Dispels.
Auch wenn ihm das Reisen durch die kosmische Leere nicht fremd ist, bereitet es doch einzigartige Freuden, durch die Atmosphäre zu segeln.

Notes:

  • The health cost (15% of current health) is direct HP Removal.
  • Cannot be cast while rooted. However, getting rooted during the dive does not cancel the dive.
  • Dives at a speed of 1000, slowing down upon reaching max distance to turn, and then diving back at the same speed starting.
  • Icarus Dive has a 2 seconds travel duration. Does not disjoint projectiles, and Phoenix is still vulnerable during the dive.
  • Phoenix always dives clockwise, hitting units on the left side of the dive first. Units right in the middle of the arc might not be hit.
  • Phoenix can attack, cast spells and use items while diving (including channeling spells).
    • However, Sun Ray icon.png Sun Ray inactive during the dive, making it uncastable.
  • During Icarus Dive, Phoenix does not need to turn to cast targeted spells or items.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.

Stop Icarus Dive
Stop Icarus Dive icon.png
Fähigkeit
Kein Ziel
Beendet den Flug sofort.
Zauber-Animation: 0+0
Cooldown symbol.png 0
SCREE!

Notes:

  • The cast of Stop Icarus Dive is not registered as a spell cast and thus does not proc any on-cast effects.

Fire Spirits
Fire Spirits icon.png
Fähigkeit
Kein Ziel
Betrifft
Gegner
Schadenstyp
Magisch
Beschwört 4 Flammengeister, die Phoenix umkreisen. Jeder Geist kann einzeln auf ein Zielgebiet geworfen werden. Getroffene Gegner erleiden Schaden über Zeit und ihr Angriffstempo wird stark reduziert
Zauber-Animation: 0.01+0
Current Health as Cost: 20%
Effect Radius: 175
Damage per Second: 10/30/50/70 (Talent 75/95/115/135)
Attack Speed Slow: 80/100/120/140
Slow Duration: 4
Spirits Duration: 20
Cooldown symbol.png 45/40/35/30
Mana symbol.png 80/90/100/110
Does not pierce spell immunity. Slow persists, and attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifikatoren
Buff Fire Spirit Count: Nicht entfernbar.
Debuff Fire Spirit Burn: Entfernbar mit einfachen Dispels.
Phoenix' kollabierender Kern erzeugt oft kurzlebige Explosionen intelligenten Lichts.

Notes:

  • The Health cost (20% of current health) is direct HP Removal.
  • The spirits' burn damage does not stack. Hitting the same units multiple times just refreshes the debuff duration.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 4 instances.
  • Can deal up to 40/120/200/280 (Talent 300/380/460/540) damage to a single unit (before reductions).

Launch Fire Spirit
Launch Fire Spirit icon.png
Fähigkeit
Zielgebiet
Jeder Flammengeist kann einzeln auf ein Zielgebiet geworfen werden. Getroffene Gegner erleiden Schaden über Zeit und ihr Angriffstempo wird stark reduziert. Gibt für eine Sekunde Sicht auf das Zielgebiet.
Zauber-Animation: 0.01+0
Cast Range: 1400
Cooldown symbol.png 0
PKAWW! BOOM

Notes:

  • The cast of Launch Fire Spirit is not registered as a spell cast and thus does not proc any on-cast effects.
  • The launched spirits travel at a speed of 900.
  • During Icarus Dive icon.png Icarus Dive and Sun Ray icon.png Sun Ray, the spirits can be fired in any direction without requiring Phoenix to face that direction.
  • Fire Spirits provide 175 radius ground vision for 1 second at the targeted area upon impact.

Sun Ray
Sun Ray icon.png
Fähigkeit
Zielpunkt
Betrifft
Gegner / Verbündete
Schadenstyp
Magisch
Phoenix sendet auf Kosten seines eigenen Lebens einen gewaltigen Lichtstrahl aus. Der Strahl schädigt Gegner und heilt Verbündete, jeweils um einen Grundbetrag plus einen Anteil ihres maximalen Lebens. Dieser Prozentwert erhöht sich, je länger die Fähigkeit aktiv ist.
Zauber-Animation: 0.01+0.5
Cast Range: 1300
Current Health as Cost per Second: 6%
Ray Distance: 1250
Ray Radius: 130
Base Damage per Second: 14/20/26/32
Max Health as Damage per Second: 1.5%/3.25%/5%/6.75%
Base Heal per Second: 7/10/13/16
Max Health as Heal per Second: 0.625%/1.25%/1.875%/2.5%
Turn Rate in Degrees per Second: 25
Ray Duration: 6
Cooldown symbol.png 26
Mana symbol.png 100
Partially pierces spell immunity. Heals spell immune allies.
Does not damage spell immune enemies.
Modifikatoren
Buff Sun Ray: Nicht entfernbar.
Die Öffnung, durch welche die Sternenernergie fließt, ist nur wenige Atome breit.

Notes:

  • The health cost (6% of current health per second) is direct HP Removal.
    • Drains 1.2% of current health in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 30 drain instances in 6 seconds.
    • This results in a total health cost of 30.4% of Phoenix' initial current health on cast to sustain the full 6 seconds.
  • For better readability, the turn rate during Sun Ray is given as degrees per second, instead of radians per 0.03 seconds.
    • 25 degrees per second equal a turn rate of 0.013.
  • Has 175 non-lingering ground vision around the Ray for the duration.
  • Sun Ray sets Phoenix' movement speed to 0 (has priority over hastes) and disarms Phoenix for its duration, so it cannot move or attack.
  • Phoenix can use items and abilities during Sun Ray (including channeling spells). Casting Icarus Dive icon.png Icarus Dive during it does not cancel it.
  • During Sun Ray, Phoenix does not need to turn to cast targeted spells or items.
  • Sun Ray is inactive during Icarus Dive, so it cannot be cast during it.
  • Deals damage or heals in 0.2 second intervals starting 0.2 seconds after cast, resulting in up to 30 damage or heal instances per unit.
    • Initially, the beam deals 14/20/26/32 + 1.5%/3.25%/5%/6.75% of the affected units' max health as damage per second.
    • For each passing 0.2 seconds, the damage increases by 0.466/0.666/0.866/1.066 + 0.05%/0.108%/0.166%/0.225% of their max health.
    • In 6 seconds, the damage reaches 28/40/52/64 + 3%/6.5%/10%/13.5% of their max health per second. At this point, the ray stops.
    • Initially, the beam heals for 7/10/13/16 + 0.625%/1.25%/1.875%/2.5% of the affected units' max health per second.
    • For each passing 0.2 seconds, the heal increases by 0.233/0.333/0.433/0.533 + 0.0208%/0.0416%/0.0625%/0.0833% of their max health.
    • In 6 seconds, the heal reaches 14/20/26/32 + 1.25%/2.5%/3.75%/5% of their max health per second. At this point, the ray stops.
  • Can deal up to 126/180/234/288 + 13.5%/29.25%/45%/60.75% of max health as damage when an enemy is hit for its full duration.
  • Can heal up to 63/90/117/144 + 5.625%/11.25%/16.875%/22.5% of max health when an ally is hit by the beam for the full duration.

Toggle Movement
D
E
Toggle Movement icon.png
Fähigkeit
Umschalten
Betrifft
Selbst
Erlaubt langsame Vorwärtsbewegung, während Sun Ray aktiv ist.
Zauber-Animation: 0+0
Cooldown symbol.png 0
SQAWRK!

Notes:

  • This ability is only active while having Sun Ray icon.png Sun Ray buff on.
  • The toggling of Toggle Movement is not registered as a spell cast and thus does not proc any on-cast effects.
  • Phoenix drifts towards the direction of the ray with a fixed 250 speed. Slows and movement speed buffs do not affect this.
  • Phoenix can move through cliffs and destroys trees in its path.

Stop Sun Ray
Stop Sun Ray icon.png
Fähigkeit
Kein Ziel
Beendet den Sun Ray sofort.
Zauber-Animation: 0+0
Cooldown symbol.png 0
CHIRP!

Notes:

  • Replaces Sun Ray icon.png Sun Ray until the ray stops.
  • The cast of Stop Sun Ray is not registered as a spell cast and thus does not proc any on-cast effects.

Vorlage:Unit infobox wrapper

Supernova
Supernova icon.png
Fähigkeit
Kein Ziel
(Upgradable by Aghanim's Scepter. Zieleinheit)
Betrifft
Gegner / Verb. Helden
Schadenstyp
Magisch
Der Phoenix beendet freiwillig sein Leben, um eine Chance auf Wiedergeburt zu bekommen. Dabei verwandelt er sich in eine brennende Sonne, die alle Gegner in einem großen Umkreis versengt. Die Sonne kann durch Angriffe gegnerischer Helden zerstört werden. Nach 6 Sekunden explodiert die Sonne, betäubt dabei alle Gegner in der Nähe, füllt Phoenix' Lebenspunkte und Mana vollständig wieder auf und setzt seine Abklingzeiten zurück. Kann mit Aghanim's Scepter verbessert werden.
Zauber-Animation: 0.01+0.5
Cast Range: 0 (Upgradable by Aghanim's Scepter. 500)
Radius: 1000
Hero Attacks to Destroy: 5/8/11 (Talent 7/10/13) (Upgradable by Aghanim's Scepter. 7/10/13, Talent 9/12/15)
Damage per Second: 60/90/120
Stun Duration: 1.5/2/2.5 (Talent 2.5/3/3.5)
Nova Duration: 6
Cooldown symbol.png 110
Mana symbol.png 200
Upgradable by Aghanim's Scepter. Increases number of attacks to destroy Supernova and allows Phoenix to cast Supernova on an allied hero, bringing both into the sun to be reborn together. Does not refresh ultimate abilities.
Pierces spell immunity. Does not attempt to damage spell immune enemies.
Modifikatoren
Buff Supernova Hiding: Nicht entfernbar.
Debuff Sun Debuff: Nicht entfernbar.
Debuff Stunned: Entfernbar mit starken Dispels.
Der Schmelztiegel einer Supernova mag zwar tödlich sein, doch aus dem Feuer können neue Flammen entspringen, welche die Ewigkeit durchwandern.

Notes:

  • Does not refresh the cooldowns of items and ultimates.
  • Only attacks from heroes (excluding illusions) can damage the sun.
  • Supernova does not kill Phoenix. Instead it is hidden, invulnerable and spell immune for the duration.
    • If the sun survives, Phoenix' health and mana are replenished and all other spells are refreshed.
    • Since Phoenix does not die, all buffs which cannot be removed by hard dispels still stay.
    • Units affected by Supernova (including the caster) cannot act at all, so that actions cannot be ordered or queued up during it.
    • However, any auras Phoenix has remain active, including Gem of True Sight icon.png Gem of True Sight and Radiance (Active) icon.png Radiance.
  • If the sun gets destroyed and Phoenix has an Aegis of the Immortal icon.png Aegis of the Immortal, it still uses the Aegis and comes back to life.
  • The damage is provided by an aura. Its debuff lingers for 0.5 seconds.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in up to 6 possible instances.
  • Can deal up to 360/540/720 damage to a single unit (before reductions) when it stays in range for the full duration.
  • The sun can be denied once it drops below 50% health. Doing so also denies Phoenix (and the ally inside).
  • Destroys trees within a 500 radius around Phoenix upon cast.
  • Aghanim's Scepter icon.png Aghanim's Scepter turns this spell into a single target spell with 500 cast range.
    • The cast range is only for selecting a unit within the range. The sun still appears on Phoenix' current location.
    • Can only target allied heroes, including illusions and self (double-tapping casts it on self).
    • Applies the exact same effects on the ally as it does on Phoenix (disjoint, strong dispel, hide, disable, and fully restores when not destroyed).
    • Interrupts channeling spells of the ally, but does not end spell effects with that stay after being cast (e.g. Eclipse icon.png Eclipse).
    • Toggled abilities like Rot icon.png Rot or Pulse Nova icon.png Pulse Nova and their auras are not turned off.
    • Destroying the Phoenix Sun credits both of the heroes' deaths to its destroyer.
    • If the sun gets destroyed and Phoenix has Reincarnation, the ally is released with its health, mana and cooldowns unaffected.
    • If the sun gets destroyed and the ally inside has Reincarnation, it reincarnates while Phoenix dies.

Talente[Bearbeiten]

Heldentalente
+1s Supernova icon.png Supernova Stun Duration 25 +2 Supernova icon.png Supernova Hit Count
+8% Spell Amplification 20 +10 Armor
+150 Gold/Min 15 +65 Fire Spirits icon.png Fire Spirits DPS
+175 Health 10 +20% Experience Gain
Hinweise:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor is added as bonus armor, and therefore does not benefit illusions.


Vorgeschlagene Gegenstände[Bearbeiten]

Phoenix/Guide

Gameplay[Bearbeiten]

Audio[Bearbeiten]

History[Bearbeiten]

Equipment[Bearbeiten]

Vorlage:Equipment Phoenix

Trivia[Bearbeiten]

  • Phoenix' name in DotA was Icarus. It was removed during its port to Dota 2 for unspecified reasons.

Gallery[Bearbeiten]

References[Bearbeiten]

Promotional Content