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Undying icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
22 + 2.4
10 + 0.8
27 + 2.8
Level Base 1 15 25
Lebensp. 200 695 1437.5 1977.5
Lebensreg. 0% 15.13% 38.23% 54.73%
Magieres. 25% 27.03% 29.97% 32.07%
Mana 75 399 867 1203
Manareg. 0% 48.6% 119.16% 169.56%
Zauberschaden 0% 1.89% 4.63% 6.59%
Rüstung 2 3.6 5.39 6.67
Ang. / Sek 0.59 0.65 0.71 0.76
Laufgeschw. 0% 0.5% 1.06% 1.46%
Schaden 35‒43 57‒65 90‒98 114‒122
Grund Lebensreg. 1.5
Grund Manareg. 0.9
Laufgeschw. 305
Drehgeschw. 0.6
Sichtweite 1800/800
Angriffsweite 150
Projektilgeschw. Direkt
Angriffsanim. 0.3+0.3
Grund Ang. / Sek 1.7
Magieresistenz 25%
Kollisionsgröße 24
Gib Typ Goo


Undying minimap icon.png Undying, the Almighty Dirge
Abspielen "Where go the living, the dead soon follow."
How long has it been since he lost his name? The torn ruin of his mind no longer knows.

Dimly he recalls armor and banners and grim-faced kin riding at his side. He remembers a battle: pain and fear as pale hands ripped him from his saddle. He remembers terror as they threw him into the yawning pit of the Dead God alongside his brothers, to hear the Dirge and be consumed into nothingness. In the darkness below, time left them. Thought left them. Sanity left them. Hunger, however, did not. They turned on each other with split fingernails and shattered teeth. Then it came: distant at first, a fragile note at the edge of perception, joined by another, then another, inescapable and unending. The chorus grew into a living wall of sound pulsing in his mind until no other thought survived. With the Dirge consuming him, he opened his arms to the Dead God and welcomed his obliteration. Yet destruction was not what he'd been chosen for. The Dead God demanded war. In the belly of the great nothing, he was granted a new purpose: to spread the Dirge across the land, to rally the sleepless dead against the living. He was to become the Undying, the herald of the Dead God, to rise and fall and rise again whenever his body failed him. To trudge on through death unending, that the Dirge might never end.


Decay icon.png
Gegner / Selbst
Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.
Zauber-Animation: 0.45+0
Range: 650
Radius: 325
Duration: 45
Strength Stolen: 4 (Upgradable by Aghanim's Scepter. 10)
Damage: 20/60/100/140
Cooldown symbol.png 10/8/6/4
Mana symbol.png 70/90/110/130
Upgradable by Aghanim's Scepter. Increases strength steal.
Does not pierce spell immunity. Strength loss persists if debuff was placed before spell immunity.
Cannot be used by illusions. Illusions of Undying or affected enemies do not reflect the gained or lost strength. They keep the original strength values of the heroes.
Buff Decay Buff: Nicht entfernbar.
Debuff Decay Debuff: Nicht entfernbar.
The strength of the living is simply borrowed from the strength of the dead.


  • Decay stacks, but can't reduce a Hero's strength below 1.
  • The strength loss takes effect before the damage.

Soul Rip
Soul Rip icon.png
Gegner / Verbündete
Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near it. Each counted unit takes damage.
Zauber-Animation: 0.45+0
Range: 750
Radius: 1300
Maximum Units: 18/22/26/30
Heal/Damage per Unit: 10/12/14/16
Cooldown symbol.png 24/18/12/6
Mana symbol.png 100/110/120/130
Partially pierces spell immunity. Can be cast on and counts nearby spell immune allies.
Cannot be cast on and does not count nearby spell immune enemies.
Partially blocked by Linken's Sphere. Units counted towards damage still lose health.
Even allies feel despair in Undying's presence.


  • Can heal Tombstone, but can't heal or damage any other buildings.
  • Every counted unit, ally or enemy, takes 25 damage; units cannot be killed by this, only reduced to 1 HP.

Tombstone icon.png
Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.
Zauber-Animation: 0.45+0
Range: 600
Radius: 600/800/1000/1200
Duration: 3
Spawn Interval: 3/4/5/7
Hit points: 6/8/10/14
Hero/Tower Attacks to Kill Zombie: 1
Other Attacks to Kill Zombie: 2
Tombstone Duration: 15/20/25/30
Cooldown symbol.png 70
Mana symbol.png 120/130/140/150
Dirge calls on his fallen brothers to fight for the Dead God.


  • Zombies won't spawn on invisible units.

Flesh Golem
Flesh Golem icon.png
Kein Ziel
Gegner / Selbst
Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of the unit's maximum health.
Zauber-Animation: 0+0
Radius: 750
Duration: 1%
Maximum Damage Amplification: 20%/25%/30%
Minimum Damage Amplification: 1%
Amount Healed on Hero Death: 20%
Amount Healed on Non-Hero Death: 10%
Movement Slow: 2%
Duration: 30
Cooldown symbol.png 75
Mana symbol.png 100
Upgradable by Aghanim's Scepter. Increases damage amplification and percent of HP healed.
Can be used by illusions. Illusions get a new Flesh Golem buff, lasting for the full 30 seconds, regardless of how much is left on Undying himself.
Buff Flesh Golem: Nicht entfernbar.
Debuff Flesh Golem Plague Aura: Nicht entfernbar.
The flesh of the recently dead add to the power of Dirge's plague.


  • The souls of units killed near Undying will return to heal him even if he did not kill them.
  • Plague Aura is strongest within 200 distance of Undying and decreases farther away from him.
  • Dying illusions do not trigger Plague Aura's heal.


Vorlage:Unit infobox wrapper Zombies cannot be controlled. Zombies will not spawn to attack buildings. Zombies will not spawn in fog of war.

Deathlust (Undying Zombie) icon.png
Slows enemy units on attack. If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed.
Fixed Health Threshold: 100/200/300/400
Percentage Health Threshold: 20%/25%/30%/35%
Threshold Move Speed Bonus: 50%
Threshold Attack Speed Bonus: 50
Move Speed Slow: 7%
Slow Duration: 2.5
  • The slow from multiple attacks and multiple zombies fully stacks.
  • Each stack lasts 2.5 seconds. They do not refresh each other's duration.
  • The number of current stacks can be seen on the debuff icon (a number is visible on it).
  • The health of the target is checked in 0.5 second intervals. If their target is below the threshold, the Deathlust Frenzy buff is placed.
  • The buff lasts for 2.5 seconds, but gets refreshed as long as the target stays below the threshold.
Buff Tombstone Zombie Deathlust: Entfernbar mit einfachen Dispels.
Debuff Deathstrike Slow Counter: Nicht entfernbar.
Debuff Deathstrike Slow: Entfernbar mit einfachen Dispels.

Spell Immunity
Not disabled by Break.
Spell Immunity icon.png
This creature does not feel the effects of most magical spells.
Magic Resistance Bonus: 100%

Recommended Items[Bearbeiten]



  • Undying was originally an Intelligence Hero and had Heartstopper Aura now belonging to Necrolyte. His skillset was completely changed upon becoming a Strength Hero.
  • Undying's ally responses (Hunter, Spitter, Charger, Jockey) are references to the Left 4 Dead series.
  • Undying's rival response to Tinker refers to Half-life 2's Lamarr, whose species made zombies, and was a "pet" of Dr. Kleiner; and at the end of episode 2 was most likely killed. Dr. Kleiner's voice actor Harry 'Hal' Robins, does the voice to Tinker in that regard.

See Also[Bearbeiten]

Vorlage:Fred Tatasciore Vorlage:HeroNav

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